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GAMES

Introduction

Games Reviews

StarCraft

Netmech

Games Reviews

As you will undoubtedly have picked up on by now, I play computer games just a little bit (cough). I have even worked in a game selling store (in 1997/98), namely Game in York with a totally excellent group of people after my own heart. So, in theory I know my stuff. The games I review below are purely those I have played and are mainly PC games, although a couple of N64 titles now get a look in following my purchase of a second hand Nintendo 64. On the Playstation, I've enjoyed Gran Turismo and the import version of Tekken 3. Anyway, as I say, all the games below I've played, but of course I bought them because they were to my taste, they may not be to yours... One game is missing from this list because there's a great chunk of this site devoted to it - StarCraft.

Command and Conquer

Showing its age now, but a nice gentle introduction to the almost top down view strategy game. Video sequences are top notch, music is good, and if you get the Win95 version fairly straightforward to multiplay it. Not too tech hungry, and available as part of packs now.
Longevity: 7, but there are the Covert Missions..
Addiction: 9, just one more tank and...
Overall: 8, due to age.

Imperium Galactica

Curious one this. A mix of 2D space battles and fleet building, along with colony management and some basic ground combat in said colonies. I quite liked the video sequences too. Out on budget, worth a shot, although battling through to the end of it is a bit tedious.
Longevity: 6, 8 if you go all the way.
Addiction: 8, maybe if I try this formation I can...
Overall: 7

Master of Orion II

Sort of Civilisation meets Star Trek. Pick a race or design your own, pick how big the galaxy is, who's sharing it with you and how smart they are, and away you go. You can win by diplomacy, or by kicking everyone else into oblivion. 2D space battles, but you get to design your own ships in a big way. You can spy, bribe, cajole, plead for your miserable worthless life. This was a huge hit with my friends at University who frequently had to be kicked brutally out of my room because I needed to sleep!
Longevity: 9, because you keep on coming back to it to try and beat your top score...
Addiction: 10. Sleep, what's that then?
Overall: 9, as it's only a tenner now!

X-Com Apocalypse

Obtained cheaply from Game, this proved to be an interesting twist on the X-Com games, which needed a boost after the Terror from the Deep. This time you're defending a city from clandestine alien nasties, and you can play tactical missions in real time for the first time. Vehicle combat is more varied as are tactical missions. This time buildings fall on top of you, and you can kill aliens on walkways by shooting out the walkways and making them plunge to their deaths! Nicely done, although the video sequences are, quite honestly, pathetic for its age. For fans of X-Com only really.
Longevity: 8, plenty of tech to research in this one.
Addicition: 9, quite compelling once you get a decent squad together.
Overall: 7, as it lacks general appeal and has problems. I found that if I went in really mob handed in the final missions, the aliens didn't have weapons, presumably because my men had nicked all the object slots or something. If there's a patch I haven't found it yet...

Mechwarrior 2, and Mercenaries

If you read all the background stuff, it really does pull you in. For more details of the multiplayer aspect go here. The main games themselves are still good fun despite their age and can now be patched to come up to 3dfx class graphics. Top walking tank fun, with nice intro and exit movies all round.
Longevity: 8, quite a few missions, and 2 sides to play.
Addiction: 8, maybe if I had a bit more armour I could...
Overall: 8.

Tie Fighter Collectors' CD

Yes, it's old, but it's still bloody brilliant. Nice straightforward space combat with great big capital ships to try and kill. There seem to be hundreds of missions on this CD, and as a budget release it makes great value for money. Highly recommended.
Longevity: 10; challenging missions and plenty of them. Something to be played over weeks, if not months.
Addiction: 9, because you do keep trying to get past that one damn mission...
Overall: 9.

Wing Commander IV

Hrm. Well, yes, the movies are great, but the space combat is incredibly difficult. Missiles are the only reliable kill method. Fortunately there are cheat modes built in, so you can get to see the movies without being some kind of space combat God.
Longevity: 8, if you can be arsed...
Addiction: 7, frustrating when you have to cheat despite having capable wingmen...
Overall: 7, and only because it's on budget now.

I-War

Not sure how well this was advertised, but I found it by far the best space fighting sim I've played on the PC. Real physics up to a point, and you fly a small capital ship not a fighter (most of the time anyway). At times it requires a lot of lateral thinking on your part to figure out how to get the mission done, but it's always reasonably clear once you have applied your brain, and that's what I liked about it. The ongoing storyline is punctuated by superb video sequences in mission, and the mission briefings themselves are very good. A quality game all round once you get the hang of it.
Additional: I-War can now be patched to the 3dfx enabled US version, but the required spec goes up a fair bit as a result. It does make it absolutely gorgeous though!

Longevity: 9, it'll take you long enough just to sit through the 200MB+ opening AVI!
Addiction: 9, good strong story that you'll want to see through.
Overall: 10, just because I was really impressed by the thought behind it.

Quake 2

The only full game of its genre I have, mainly to give my 3D card something to chew on. I'd call it enjoyable, but predictable. Very nice to look at, but nothing innovative beyond that. Still, good if you've had a bad day, and I can see it being big fun over a LAN. I have now (Aug 99) played it on the Net, and although I'm no good at it, I can see the appeal!
Longevity: 7, although there are mission packs and the mutliplayer aspect...
Addiction: 8, quite atmospheric, does suck you in at first.
Overall: 8.

Sub Culture

I recently bought this on budget, having failed to catch it first time around. Basically it's a straightforward submarine sim. It has trading and mission elements, but the playing area is rather small, in more ways than one! Still, it's 3dfx enhanced, and although it doesn't last forever I found it quite entertaining and curiously relaxing while it did. A reassuringly straightforward little game.
Longevity: 6,

Addiction: 7, some of the missions are actually quite tricky.

Overall: 7.

Hardwar

Another interesting, if obscure game. Like Sub Culture, it's 3dfx enhanced, and the similarity doesn't end there. In the game you fly one of several Moths around the craters of Titan, and as in Elite you can choose to trade, fight, or scavenge your way up the power scale. There is a storyline but you don't have to follow it, although the movies are worth it. Like Sub Culture, the idea's there but the play area is limited - basically it isn't in space. However, you can keep a multiple Moth garage and buy property to generate revenue and the cyberpunk edge is well done. The choice of weaponry is quite nice too. Worth catching on budget, as and when...
Longevity: 7,

Addiction: 8, the world does hook you quite nicely.

Overall: 8. Good game from a small studio.

Sid Meier's Alpha Centauri

I've only recently bought this (time of writing 18/4/99) and have upgraded my machine somewhat to be able to play it. This is a game along Master of Orion 2 lines, but very much in the Civilisation mould. Not having played the Civ games I wasn't sure what to expect. It's certainly an incredible resource hog. It also has the... distinction of being the first game where a patch actually caused more problems for me than it solved. Don't get me wrong, it's not a bad game and I'm getting into it more now, but I find it incredible that a patch could be released which caused more problems. It isn't just me either. I'm therefore going to hold off on final judgment until I get a resolution of this problem...

I'm not going to mark Alpha Centauri, as I decided to sell it after only a couple of weeks. Beyond the issue mentioned above, I think it was trying too hard to be all singing all dancing. Maybe it just wasn't my sort of game at the end of the day. Easy come...

Warhammer 40000 - Final Liberation and Chaos Gate

I'm reviewing these together as they're set in the same universe. FL is, unusually, a turn based Command and Conquer style game in which you lead Imperial forces against the Orks for control of a planet. For those unfamiliar with the combat system for Games Workshop games of this sort, like myself for instance, it takes a little while to learn what's effective against what. Once you do figure it out you're then into determining what units to buy with your limited resources for the next battle. Cut sequences are nicely done, if a little grainy - but then it's not the newest game on the market. Actors are quite decent though, and it adds to the feel of the game which I feel is vital if you're going to have such things.
Chaos Gate is another turn based affair, but this time we're into X Com territory as you lead Imperial Space Marines into battle against the forces of Chaos Lord Zymmerman. If you take the time to read the manual you can choose your shots wisely. I found it necessary to stick the whole thing on my HDD as the CD always span down in between sound effects. The comments made by the Marines and enemies as they either kill one another or fail to do so are quite amusing and very well in character for the game as a whole. Cut sequences here are of the animated variety but very well done, as are the graphics for the battlegrounds and character animations. It runs a little slow on my system when animation is heavy, but otherwise no complaints.
Both bought from Game for twenty quid - buy one get one free, August 1999.
Longevity: 8

Addiction: 6, more if you're a WH40K veteran I imagine

Overall: 8 - as I had played Space Crusade way back I knew vaguely what was going on, and they were budget buys really, otherwise it might be lower - Final Liberation is definitely a little tricky to get into.


Right, can't be bothered to review any more. My advice to you having bought a game is to immediately go and look for patches to bring it up to date. Of the games listed above, only X-Com Apocalypse and Command and Conquer haven't required patches, ever. Others like Tie Fighter just didn't like my joystick and needed a patch for that. If you're stuck on any of the above, let me know; I've completed them all so I should be able to give you a hand with them. Have fun, and remember to check your six!

Andy Thomas

Last updated 31 January 2002

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